I am an illustrator and concept artist based in Buggiano (a.k.a. the High Castle), Italy.
I attended the illustration and PS coloring for comic books courses at the International School of Comics in Florence. I'm trained in both digital and traditional media.
Thematically speaking, though fantasy art is my main 'tool of the trade', I also like sci-fi, horror, steampunk and historical illustration. Recently I started studying medical illustration as well, because a) I'm a long term fan of history of medicine and b) this means more inspo to gross people out when I go body horror or grotesque.
I currently work as a freelance concept artist and illustrator for the indie game dev studio Poppy Works and the 5E homebrew content publisher Critical Crafting.
Card art for Mosaic: a History of Civilization
Illustrations, concepting and character art for Aristea's upcoming dark fantasy gamebook series.
Illustrations, character art and creature design for EBG's Pathfinder compatible products and upcoming Eversaga game contents.
Illustrator and creature design for Magwa's Magic Item Compendium.
Kickstarter campaign link:
https://www.kickstarter.com/projects/knightsofvasteel/magwas-magic-item-compendium-hardcover
Illustration and creature art of the Child Wood gamebook and card game series.
I made the illustration for the book 'Il Male non ha Eroi - Racconto di Natale', independently published.
Amazon link:
https://www.amazon.com/Racconto-Natale-Male-non-Eroi/dp/1710914637/ref=sr_1_1?__mk_it_IT=%C3%85M%C3%85%C5%BD%C3%95%C3%91&keywords=il+male+non+ha+eroi&qid=1577406914&sr=8-1
Cover Art for Hero Games' Champions Now RPG core rulebook.
Kickstarter campaign page:
https://www.kickstarter.com/projects/herogames/champions-now
Concepting and development of the main character of AgoGames' unannounced dark fantasy title.
Creature Artist for NoLands Comics NoLands Bestiary, vol. II
Internal cover art for the issue #4 of the periodical 'Amianto'.
I helped the lead colorists with the coloring of the 'Kill the Granny 2.0' comic book series.
As an associate, I helped the lead colorists for the graphic novel 'Rim City' (mostly with flats and shadows).